using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("Shadowform")]
	public class Shadowform : SuperSpell
	{
		public Material m_ShadowformMaterial => method_3<Material>("m_ShadowformMaterial");

		public int m_MaterialIndex => method_2<int>("m_MaterialIndex");

		public float m_FadeInTime => method_2<float>("m_FadeInTime");

		public float m_Desaturate => method_2<float>("m_Desaturate");

		public Color m_Tint => method_2<Color>("m_Tint");

		public float m_Contrast => method_2<float>("m_Contrast");

		public float m_Intensity => method_2<float>("m_Intensity");

		public float m_FxIntensity => method_2<float>("m_FxIntensity");

		public Material m_MaterialInstance => method_3<Material>("m_MaterialInstance");

		public Shadowform(IntPtr address, string className)
			: base(address, className)
		{
		}

		public Shadowform(IntPtr address)
			: this(address, "Shadowform")
		{
		}

		public new void OnBirth(SpellStateType prevStateType)
		{
			method_8("OnBirth", prevStateType);
		}

		public new void OnDeath(SpellStateType prevStateType)
		{
			method_8("OnDeath", prevStateType);
		}
	}
}
